I just finished reading this interview with Pixar simulation supervisor, Claudia Chung, on the costume design and execution of this summer's release, Brave.
My favorite part was the discussion of whether or not having a live-action costume designer assists in creating ensembles in animation:
The Incredibles was the first movie where we really started to have humans. We did employ a tailor/costume designer. It was really helpful but at the same time we realised that because we work in the computer, the concepts help but the process doesn’t. It doesn’t actually translate. In real-life costume design you have a lot of tricks for the tools you have, but these are not the tools you have in a computer. Many times in a computer it is a lot easier. I can just press ‘undo’ if I’ve made a mistake – I don’t have to spend time unpicking seams. We had our costume designer for a little bit but in the end we realised we’d got the foundation and could build upon that.
My favorite part was the discussion of whether or not having a live-action costume designer assists in creating ensembles in animation:
The Incredibles was the first movie where we really started to have humans. We did employ a tailor/costume designer. It was really helpful but at the same time we realised that because we work in the computer, the concepts help but the process doesn’t. It doesn’t actually translate. In real-life costume design you have a lot of tricks for the tools you have, but these are not the tools you have in a computer. Many times in a computer it is a lot easier. I can just press ‘undo’ if I’ve made a mistake – I don’t have to spend time unpicking seams. We had our costume designer for a little bit but in the end we realised we’d got the foundation and could build upon that.
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